Sprinting Warbrute

Dragons of Tarkir
#157
Sprinting Warbrute Card BackSprinting Warbrute Card Front
CT Min Price
CT Market Price
US Market Price
$0.04
TYPE
Creature — Ogre Berserker

ABILITY
Sprinting Warbrute attacks each combat if able. Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

POWER/TOUGHNESS
5/4

ILLUSTRATOR
Lake Hurwitz

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2015-02-25 You don’t have to attack with the creature with dash unless another ability says you do.
  • 2015-02-25 If you choose to pay the dash cost rather than the mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • 2015-02-25 If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won’t have haste and won’t be returned to its owner’s hand.
  • 2015-02-25 If, during your declare attackers step, Sprinting Warbrute is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under your control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack, you’re not forced to pay that cost, so it doesn’t have to attack in that case either.
  • 2015-02-25 You still choose which player or planeswalker Sprinting Warbrute attacks.
  • 2015-02-25 If you pay the dash cost to cast a creature spell, that card will be returned to its owner’s hand only if it’s still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
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